Archive for June, 2009

Review: Dead Set

Posted by Cory Casciato On June - 2 - 2009

divina-deadsetc4The zombie apocalypse comes to reality TV in the BBC miniseries Dead Set. The premise is that the cast of reality show Big Brother, locked away in a house isolated from the outside world, are among the few survivors of a plague of flesh-eating zombies. They don’t even quite realize what is up – they think the producers are “testing” them – until one of the remaining crew gets into the house, followed shortly by one of the zombies. From there, the story follows a fairly predictable – or classic, if one prefers – curve as some are bit, a supply run is undertaken, more survivors make their way to the compound and finally, things unravel spectacularly.

Haters of speedy zombies might want to tune this one out – these bastards can move. The show gets credit, though, for not setting the characters into a situation where this speed would make escape impossible without cheap editing tricks as many fast-zombie films do. There are no scenes  where they’re surrounded … then cut, and they’re a few steps ahead all of the sudden, for example. The zombies look great, with creepy, white-irised eyes and lots of apparent wounds – everything from torn flesh to missing limbs.

The show uses a lot of cuts and angles to keep the gore from being too excessive for mainstream consumption but considering that this was on TV (pay TV, if I understand correctly, but still) the gore factor is remarkably high. It comparable, gore-wise, to something like Dexter in the U.S. – plenty of grue, but not so much as to classify it as a truly gory show for those that revel in such.

The creators clearly know and love their zombie lore. There’s at least one direct nod to each of George A. Romero’s first three zombie movies, including direct quotes from Night of the Living Dead (“They’re coming to get you Barbara”), parallel dialog from Dawn of the Dead (a character suggests the zombies are attracted to the studio where they’re holed up by some sort of “primitive intuition” and opines that the place used to be “like a church to them”) and a visual quote and parallel dialog from Day of the Dead where an obnoxious character gets torn apart by a mob of zombies while spouting curses at them the whole time. It’s not just Romero, either – at one point a character says another has “a face like a Manchester morgue” (clearly a reference to The Living Dead at Manchester Morgue aka Let Sleeping Corpses Lie).

They fail, however, at putting across a message as well as Romero or even Let Sleeping Corpses Lie – those films are admittedly heavy handed, but clear in what they have to say. Apart from the very obvious and zombie-film standard message inherent in the fact that it’s the failure to work together that causes nearly all of the problems for the survivors, this seems to be vaguely condescending toward and condemnatory of the reality-TV generation and surveillance state, but what the exact message is – if any – is unclear. It would have added depth to the proceedings if made a little clearer – or streamlined it if jettisoned all together. It’s also entirely possible that the difficulty in transmission stems from subtle but deep differences between British and American culture that leave me somewhat in the dark as to some of the targets here.

Despite that minor quibble, the writing, direction and acting are all up to the task – Jaime Winborn is particularly good as Kelly, and Andy Nyman turns in an impressive, scenery-chewing performance in the role of the bastard lead producer, Patrick. The only real complaint is the pacing is a bit off – things start off slow before catching stride, then drag a bit in the third and fourth episodes and seem a bit rushed in the fifth and final episode. Still, considering how well the creepiness, jump scares, drama and laughs all work overall, this is a minor issue. Falling short of greatness, Dead Set has to settle for being very good – but in a genre as heavily weighted to the terrible end of the scale as zombie film is, very good is high praise, indeed.

Dead Set/U.K./2008 – Made for TV

Deadlines: News roundup 6/1/09

Posted by Cory Casciato On June - 1 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the feed to your RSS for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

Already blogged about my suggestions for it earlier today (hit that “previous” button if you have overlooked it somehow) but today Valve announced Left 4 Dead 2. An updated director, new survivors, new boss zombies (boo!), new weapons and items, including some sweet-ass melee weapons shown in the trailer (embedded after the break): I couldn’t be more excited. Except about the “more boss zombies.” I’m afraid that adding a bunch more of them is just going to tip things in the direction of silly. (Valve)

If you aren’t sick of Pontypool related info yet, there’s an interview with the director and cast at CinemaBlend. (CinemaBlend)

Some poor bastard in Seattle got arrested when he showed up early to a zombie crawl in a too-convincing costume and a concerned citizen called the cops. The story says he was dressed as a zombie, but for my money the description sounds like he was dressed as Umbrella Corporation security (maybe zombified, though). (Seattle Post-Intelligencer)

Over the weekend, news broke that work is starting on Quarantine 2. This one will supposedly be a totally new work, unrelated to the coming-soon REC 2 despite the first Quarantine being a shot-for-shot remake of REC. (Bloody Disgusting)

Londoners (or those with the resources to get there) can participate in the world’s biggest zombie walk and be in a mockumentary zombie film called I Spit on Your Rave come August 6, as part of the Big Chill music festival. (Dread Central)

New Yorkers can catch screenings of Dead Air (world premiere!) and Dead Snow (New York premiere!) at Fangoria‘s Weekend of Horrors convention, June 5 through 7. (Fangoria)

The episodic series Lifeless, about the survivors of a global pandemic who must face off against the newly risen dead victims of said pandemic, is said to be getting close to distribution. To celebrate and/or build hype, they’ve released two clips. I’ve got one embedded after the break, Quiet Earth has the other (and a more in-depth synopsis to boot!). (Quiet Earth)

If you like watching the opening minutes of a film in a tiny window of your computer, only to be cut off just when it starts getting good, rejoice, because the first ten minutes of mutant-femme cannibal quasi-zombie laffer Doghouse are online for you to watch in anticipation of the June 12 U.K. release. (Empire)

Another microbudget zombie flick is on the horizon. This one is called Bled White, and it gives us a scenario where survivors of the zombie apocalypse are driven to eat human flesh to survive. The official website says “All Rights Available” which I believe is code for, “Please god, someone buy our movie!” There’s no release date or info on when it might be available in any format, in any case. There is a trailer, after the break. (Horror-Movies.ca)

Also after the break is a new trailer for Dead Rising 2 that shows off a whole lot of zombies. Whew, can you believe all the news today? It’s like they knew it was Zombie Movie Marathon Month starting tonight and celebrated by choking me with a week’s worth of news. Anyway, tonight’s selection Dead Set will be kicking off as soon as I unwind a bit. Reaction and/or review of it up sometime tomorrow!

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Five steps to a better Left 4 Dead 2

Posted by Cory Casciato On June - 1 - 2009

left4dead2Today at Microsoft’s E3 press conference, Left 4 Dead 2 was announced and I couldn’t be more excited. The sequel to the blockbuster zombie apocalypse trainer of 2008 will be here November 17, 2009, according to the just-released teaser trailer. And to celebrate its announcement, I’m going to share five things I’d like to see in the second iteration of this incredible game. Unlike the similarly themed five suggestions for Dead Rising 2, which suggested necessary fixes, this is more of a wish list — there’s nothing that really needed fixing in the original.

  1. Give us four more interesting characters – One of the great strengths of the original was its excellent and iconic characters. They weren’t all equally well conceived (frankly, old-timer Bill was hands-down cooler than the rest) but all were definitely a lot more realistic and engaging than your average game character. Without these personalities, Left 4 Dead would have still been the same kick-ass killfest it was, but it would have lost half its charm. Giving us four more great characters to root for will go a long way toward ensuring the new game is as good as the first.
  2. Give us more of the back story – Another of the great strengths of the first game was the back story, delivered largely through innovative storytelling devices such as messages scrawled on walls and the details of the settings themselves. Give us more, and give it to us the same way (no cutscenes, please!). Word is one of the new characters is a cable news reporter — why not have her drop a few words about what she saw before all hell broke loose as part of the in-game chatter during quiet moments? And I think we’re all wondering how the boss infected get that way…
  3. Connect the dots a little better – As far as I could discern, there was little or no connection between the campaigns in the original. Without any sort of narrative arc the game seemed like a series of unconnected incidents that left me wondering, “Why do these people keep leaving the safety they reach at the end of each level?” I’m sure you can think of some reason and some clever, in-game way of giving it to us (radios maybe?).
  4. Don’t tamper too much with the bosses or add a bunch of new ones – I think the boss infected are just fine as they are. I’m curious how they got that way (see item 2) but I don’t want to see four new bosses in this game, with no explanation given as to how they appear. That is going to push it in the direction of the Resident Evil franchise, where the various letter viruses (T-virus, G-Virus, whatever) can create any kind of googley-eyed demon the developers dream up without breaking a sweat. It makes the whole thing too video game-y (yes, I know it is a video game, don’t be pedantic) and unbelievable to be fun.
  5. Give us more, period – Arguably the one real flaw in the original is the small number of campaigns (four) and limited gun loadout. Given that the engine is already tuned to perfection, would it be too much to ask for to give us a few more campaigns, an extra mode of some kind (at least give us Survival mode from day one) and maybe a couple of extra weapons, simply for variety’s sake? A real grenade, for example, and maybe an RPG that’s hidden near the end of each campaign, for the end game, would be frigging sweet.

That’s it! Readers, I’d love to hear your ideas for what you want to see in the next one, or what you think of mine. And don’t forget, you can see the teaser here if you haven’t already (embed screwed the site up, sorry!).

Zombie carwash

Posted by Cory Casciato On June - 1 - 2009

goodzombieThis weekend I got word from Matt Rouse, one of my remote zombie correspondents, of a zombie carwash in Ogden, Utah. Here’s the story in brief, in Rouse’s own words: “I had just grabbed my camera to take some product shots and thought I was dreaming when I saw a crowd of zombies holding up a sign saying ‘Zombie Carwash – $5.’  They were doing a fundraiser for Juvenile Diabetes here locally.”

I have to say, $5 is a great price for a car wash, although it’s hard to know how good a job a zombie would do. Seems like they might smear a lot of blood and viscera around in the process of getting dirt off. Let’s hope these undead raised enough money to make it worth their while, but remember: in the event of an actual zombie apocalypse, do not stop at a zombie car wash. It’s just an excuse for them to smash your windows to get at the tasty meat inside — i.e. you.

After the break, three more pictures. All photos credit and copyright Matt Rouse.

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