Deadlines: News roundup 9/30/09

Posted by Cory Casciato On September - 30 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the RSS feed to your reader for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

It’s almost here, but while you wait, enjoy this meaty feature on Zombieland. I’m going to the local midnight showing Thursday, so I should have a review, or at least a reaction piece, early-ish Friday. (Fangoria)

If you’re breathlessly awaiting Resident Evil: Afterlife (and that poll to the right indicates around 15 percent of you are) then good news: it officially went into production today. (Bloody Disgusting)

Enjoy this interview with the good folks behind Dead Space: Extraction. (Dread Central)

The short film Game of the Dead will try to answer the burning question of what zombies do to kill time. My guess: something violent. There’s a trailer after the break. (Quiet Earth)

Edmonton (that’s in Canada, right?) will go all horror festival from October 15 through the 18 with DedFest. Zombie movies on the bill include I Sell the Dead (not a zombie movie per se, but zombies in it), Return of the Living Dead and Night of the Living Dead: Reanimated. (Dread Central)

Another trailer for Duty of the Living, the soldier-themed zombie short, is out. And you can find it after the break. (Quiet Earth)

Read the rest of this entry »

Deadlines: News roundup 9/29/09

Posted by Cory Casciato On September - 29 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the RSS feed to your reader for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

If you’re in Chicago, Houston, Dallas or LA, you can go to a zombie walk and free screening of Zombieland over the next couple of days. But nothing for Denver. Boo!

Also, Ain’t It Cool News is hosting Zombieland screenings in a few more cities. Miami, Chicago, Minneapolis, NY, Philly, Seattle and San Francisco — still no Denver. (AICN)

And Bloody Disgusting has an interview with Zombieland star Jesse Eisenberg. (Bloody Disgusting)

And then there’s this short feature on Zombieland and its director Ruben Fleischer. (CanMag)

The “Crash Course” DLC for Left 4 Dead has arrived on Xbox Live and Steam. (L4D Official Blog)

Artistically inclined? Then take a hack at designing a poster for the Corbin Bernsen-directed, Bill Moseley-starring Dead Air. Winning poster gets shown at the premiere, signed by the principals and shipped to its creator. (Fangoria)

Give your eyes a rest with Zombie Influx, an audio-only simulation of a zombie apocalypse. Ambient sound effects, radio broadcasts and music tell the tale of the inevitable zombie apocalypse. (FEARNet)

DVD art and special features info for Deadlands 2: Trapped is available, as is the news that the limited edition HD-DVD version is nearly sold out. If you’re a fan of zombie movies on zombie formats, better act fast. (Horror-Movies.ca)

Not really news, since we’ve known for months, but Resident Evil: Afterlife was officially announced today. (Shock Till You Drop)

Miami, Chicago, Minneapolis, NY, Philly, Seattle and San FranciscoMiami, Chicago, Minneapolis, NY, Philly, Seattle and San Francisco

Deadlines: News roundup 9/25/09

Posted by Cory Casciato On September - 25 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the RSS feed to your reader for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

Continue to build anticipation for Zombieland with this account of a press junket for the film. (Dread Central)

A bunch of info hit today on Dead Rising 2. Seems it’s set in part of some kind of zombie-killing game/reality show. Details are still unknown as far as the single player campaign, but IGN has a multiplayer preview and says its “American Gladiators meets Night of the Living Dead.” WTF? I don’t know how I feel about this… There’s a trailer and some gameplay vids after the break — and I have to admit, the pitchfork-shotgun in the single player video is just awesome. (IGN plus Giant Bomb and Zombie-o-matic for additional vids)

And Kotaku got into the question of duct tape in Dead Rising 2. Apparently, there’s a lot of it. They also have a screenshot gallery with some plot speculation and a brief hands-on preview. And more video. Ye gods, enough already! (Kotaku)

There’s an upcoming book called Zombies: A Record of the Year of Infection and io9 has a preview. Or you could just skip straight to the publisher’s preview and read a few pages. (io9)

Danielle Harris has been cast as Barbara in the forthcoming 3D CGI Night of the Living Dead: Origins movie. (Brutal as Hell)

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Left 4 Dead 2 wishlist vs. reality

Posted by Cory Casciato On September - 25 - 2009

l4d2

The day Left 4 Dead 2 was announced, I posted a wishlist of five things I wanted from the game. Now, in light of my recent post rounding up everything known about the game thus far, I thought it was a good time to look at my original list and see how well Valve succeeded in fulfilling my wishlist.

  1. Give us four more interesting characters – It’s too early to say that they’ve succeeded here, but things look good. The clips I’ve seen indicate that the spoken lines are well-voiced and indicate personality. Eurogamer called it “grand slam calibre backchat” in one preview. A Rock, Paper, Shotgun preview revealed that characters will develop over time and there will be plenty more back-and-forth chatter, thus improving one of the original game’s strengths. Also, I already love the gambler/con-man character Nick. Verdict: Looks like I get what I want, but only time will tell for sure.
  2. Give us more of the back story – An early IGN preview reported that the game starts in Savannah before the outbreak And an Ars Technica interview with writer Chet Falizskek quotes him as promising, “We’re telling the story of this world, we’re seeing how things fall apart, and a new way of interacting with the infection.” Verdict: Looks like another win. I’m sure I will be left with some questions, but I am equally sure I will have a  much better idea of how the world fell apart and why.
  3. Connect the dots a little better – I wanted to know how one campaign connected to the next — how I got from point A’s rescue to point B’s jeopardy.  And in numerous previews we have been promised an overarching narrative that connects all the campaigns and a sweet, zombie-infested hell-ride/roadtrip through the American Deep South. Verdict: Two words: Fuck. Yes.
  4. Don’t tamper too much with the bosses or add a bunch of new ones - I was concerned that a bunch of new, outlandish bosses, or wildly different behaviors for the old ones, would ruin the delicate suspension of disbelief of the background fiction. Well, there are new bosses. Three at least, and probably a fourth although it may come in downloadable content. And at least one, the Witch, has significant new behavior — wandering in daylight. Oh, and there are six so-called common uncommon: level specific infected that have some special trait such as fireproofing, given through what they were wearing when they went zombie. Verdict: Not all wishes can come true, obviously. But I have slowly warmed up to the idea of new bosses. I don’t know that thy are necessary, strictly speaking, but it doesn’t bother me the way it did before. Oh, and the common-uncommon are brilliant. Of course a dude wearing Kevlar when he gets infected is going to be a bulletproof zombie. Them’s the breaks! So I didn’t get what I want, but I am okay with what I am getting.
  5. Give us more, period – I wanted at least a “few more” campaigns. There will be five. I wanted all three modes (survival, co-op, versus) to be playable on all campaigns, out of box. They are. I wanted a new mode. There will be one, though it isn’t announced yet. And I wanted more guns, for variety’s sake — specifically, I asked for a “real” grenade and maybe a RPG. Well, neither of those has been announced (yet) but there is a grenade launcher, explosive and incendiary bullets, and more than 25 new weapons, including ten or more melee weapons. There are also some new accessories like adrenaline and ammo packs. Verdict: Yeah, they hit that one out of the park. The 25+ new weapons, the melee stuff, new ammo, new mode, all out of box? Thanks! Still would have liked another campaign or two. Oh well, there’s always DLC…

Final Verdict: Valve, did you read that post? Just kidding, most of my requests were not only straightforward but obvious. Still, I asked for a few specific things to improve on an already stellar formula and, for the most part, it looks like they will be delivering in spades. November 17 can’t come fast enough.

Deadlines: News roundup 9/23/09

Posted by Cory Casciato On September - 23 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the RSS feed to your reader for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

DreamWorks is in negotiations to buy the rights for Xombie, the animated series turned graphic novel about a zombie cop trying to save the remnants of humanity. Alex Kurtzman and Roberto Orci are in talks to produce. (Reuters)

An exclusive interview with the writers of Zombieland, mostly about the process of writing and making the film. (Shock Till You Drop)

Zombieland clips incoming! This one has a clown attack. This other one has a hold up. Both are embedded for you after the break. (Dread Central)

There’s an interview with the lead designer of the impending zombie defense game Fort Zombie.  It covers details about the gameplay and how the game is put together, with a bit about influences, and you can read it here. (Rock, Paper, Shotgun)

The next Max Brooks zombie book, the graphic novel Recorded Attacks, is imminent — October 6 sees it arrive in stores. To celebrate, some New Jersey zombie walkers are doing a giveaway of a Brooks- signed poster. You have to give blood to enter. (Dread Central)

Can’t wait until November 17 to play Left 4 Dead 2? Get a taste when the demo hits October 27. No word yet on what platform (PC or Xbox) it’s for or whether it’s for preorder folks or what, but hey, we have a date at least. (Kotaku)

Our pals at Zombie Command have a trailer and a few details for Duty of Living, a low-budget zombie flick that seems to draw parallels with the Iraq war. (Zombie Command)

If a leaky voice actress is to be believed, there will be a director’s cut of Resident Evil 5. (VG247)

Read the rest of this entry »

Left 4 Dead 2: What we know so far

Posted by Cory Casciato On September - 23 - 2009

l4d2It’s been more than three months since Left 4 Dead 2 was announced at E3 and it’s less than two months now until we get it in our hot, little, zombie-killing hands. Since its announcement, Valve has given us a ton of info about the game — a little here, a little there. To make things easier on you, I’ve gone through and compiled all of the available info into one place. And that place is this site, so without further ado, here it is: everything we know so far about Left 4 Dead 2.

Overview: Like most sequels, it hits the “bigger, better, more” target. It will have five campaigns to the original’s four. This time it’s set in the South and we get four all-new characters (more on them below). The three gameplay modes of the original — co-op, versus and survival — will be present, as well as a fourth, yet-to-be revealed mode. Additional new touches include dynamic weather, the addition of daylight fights – and a more aggressive, agitated horde during those daylight fights — and, perhaps best of all, a much more realistic and gruesome damage model. So we’ll get severed limbs, shredded torsos, decapitations and all the other good stuff a proper zombie game should have.

Perhaps the biggest improvement is the improved AI Director. Valve are promising it will not only be smarter, but also able to do plenty of new things, such as changing the layout of a level to make it more or less difficult depending on the players’ skill and the aforementioned dynamic weather. It will also reward players who explore levels and take the longer, more difficult routes with perks such as special ammo. The original game’s “crescendo events” have been tweaked, too. Now, some of them happen on the move — so backing into a corner is no longer a viable strategy. Back to the drawing board…

Some of the original bosses are being tweaked. Most of these are minor and/or transparent, such as a different costume for the Hunter (turns out, it’s too hot for a hoodie in the South). The most significant of these is the new Witch behavior — during those daylight levels, she’ll be wandering around all agitated-like instead of sitting and crying, so slipping by her gets a little harder. Not to mention, now she can sneak up on you…

The story is getting beefed up this time around. It starts in Savannah, Georgia and ends up in New Orleans and this time we get a better idea of how the survivors get from one place to another — it should be a zombie-infested road trip through the deep South. Valve aims to tell the story of the characters and the world this time — so we should have a much better idea of exactly how things got so fucked up. We also get to see some of how it starts: the initial level, Savannah, is set before the zombie infection hits…

New Stuff: Okay, on to the new stuff. I know it’s what you’ve all been waiting for anyway. Read the rest of this entry »

Deadlines: News roundup 9/22/09

Posted by Cory Casciato On September - 22 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the feed to your RSS reader for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

Lucky British bastards are getting a deluxe three-disc version of George A. Romero’s Dawn of the Dead on Blu-ray. Tons of special features, three cuts of the film (including Argento’s awesome Euro cut) and other cool shit. This side of the pond will have to wait, I guess. Or buy a region-free BD player. Does such a thing exist? (Fangoria)

More Resident Evil: Afterlife casting is announced. Allie Larter reprises her role as Claire Redfield while Wentworth Miller plays someone. Or something. Or someone who turns into something. Hard to say with the RE series. (Bloody Disgusting)

In related news, Dread Central extracted some plot details for RE:Afterlife. (Dread Central)

A new, subtitled and supposedly final trailer for REC 2 is out, and embedded after the break. (Bloody Disgusting)

Buy Night of the Creeps on DVD from a retail location, get $10 “movie cash” (assume that can be used to buy tickets? Not sure, really) for Zombieland. Okay, you can get the deal on other DVDs, too, but the rest either isn’t zombie related or sucks, so I am ignoring it. (Fangoria)

A mysterious update for Left 4 Dead has some fans buzzing about new achievements. (Kotaku)

I know many of you don’t mind spoilers if it means you get an early look at stuff. For you, there’s a video of the first fifteen minutes of Wii space-zombie shooter-on-rails Dead Space: Extraction after the break. (Kotaku)

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Deadlines: News roundup 9/21/09

Posted by Cory Casciato On September - 21 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the feed to your RSS reader for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

Gallery of zombie pin-up girls and other retro horror awesomeness? Yes, please. (io9)

The top-down shooter Zombie Apocalypse is coming this week. Xbox Live players can grab it Thursday, September 23, PlayStation Networkers will have to wait until Friday, September 24. (Kotaku)

Part two of a set visit to hardcore gay zombie-porn epic LA Zombie has arrived. (Fangoria)

If there is a REC 3, as was hinted recently, Jaume Balaguero and Paco Plaza won’t direct this time out. (Bloody Disgusting)

The ever-awesome folks at Fangoria have a wrapup of some upcoming horror festivals and screenings, some of which are zombie movies. (Fangoria)

Enjoy this report on zombie-themed shooting targets. Way more fun than a clay pigeon. (Horror Squad)

Deadlines: News roundup 9/18/09

Posted by Cory Casciato On September - 18 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the feed to your RSS reader for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

Tom Savini returns to directing and zombies in Death Island. I say it’s about fucking time! (Fangoria)

I am not encouraged by the fact that almost all of  Zombieland‘s writers’ eight favorite zombie moments all come from the most mainstream zombie films of the last decade — and that they couldn’t even come up with ten. Yawn… (SciFi Wire)

It didn’t happen, but early plans had Patrick Swayze in a cameo appearance in Zombieland. (Shock Till You Drop)

Lakewood, Ohio, you can zombie walk for charity September 19 (that’s tomorrow, if you’re counting). Oh, and it’s Zombieland themed/related. (Dread Central)

Some actor I’ve never heard of called Boris Kodjoe is going to be in Resident Evil: Afterlife. (Dread Central)

Hack-and-slash zombie adventures are coming to the Sony PSP in Undead Knights, and here’s a preview. (Kotaku)

Deadlines: News roundup 9/17/09

Posted by Cory Casciato On September - 17 - 2009

deadlines

A daily roundup of all the undead news that shambles into view… Bookmark the home page or add the feed to your RSS reader for your daily dose of walking dead. Got news tips? E-mail me at cory.casciato[AT]gmail.com.

No Left 4 Dead 2 for you, Australia! Seems the game has been “refused classification,” which essentially bans it. (Kotaku)

Pet Sematary director Mary Lambert returns to the undead with Hydrophobia, a movie about a “flesh eating astral zombie” who lives in a pool. WTF? (Bloody Disgusting)

Sony Home Entertainment has acquired the DVD rights for REC 2, so it should be coming our way eventually. (Bloody Disgusting)

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